by Jacob | Jan 12, 2021 | Boxel 3D
The grappling hook is now out in the wild. There are currently 2 prototype levels you can play while we work on fixing bugs and making new content. Small quality-of-life changes have been added including the new background artwork I made using Blender.
by Jacob | Dec 23, 2020 | Boxel 3D
The grapple prototype is now complete, which means I can finally start designing levels for this new feature! I decided to stick with the “multi-joint” functionality after adding the chain texture. The individual chain links look super cool with the rope...
by Jacob | Dec 23, 2020 | Boxel 3D
I am very happy with the direction of the new grappling rope feature. I updated the previous rope logic to include “joints” and constraints to achieve a more realistic rope-like behavior. As you can tell from the video, the single-joint rope feels really...
by Jacob | Dec 13, 2020 | Boxel 3D, Uncategorized
The first version of the grappling hook (aka “web slinging”) is starting to take shape. As you can see, the player is able to grapple to any point, and pivot around the vector. In future updates, the grapple will eventually attach to walls exclusively, but...
by Jacob | Dec 11, 2020 | Boxel 3D, Uncategorized
I was chatting with my brother Isaiah (Kargoh) about the recent news about Spider-Man, and it got me thinking about how much I use to love everything Spider-Man related. We use to play endless amounts of all the blockbuster series on Playstation 2. We jokingly played...