by Jacob | Sep 23, 2020 | Boxel 3D
For the past two years, I have exclusively relied on Google’s “In-App Purchase” library to monetize Boxel Rebound. This service provided a way for me to sell a digital license without having to worry about payment gateways like PayPal, or handling refunds to unhappy...
by Jacob | Aug 21, 2020 | Boxel 3D
I’ve been working on a cube type that captures the original Boxel platform feeling perfectly. I call it the “direction cube” because it sets the player movement direction. This is different from the gravity cube because it applies a force similar to holding...
by Jacob | Aug 19, 2020 | Boxel 3D
Boxel 3D v0.3.0 introduces a new feature called “Chrome Storage”, which allows users to save their data to their Google account rather than their “Boxel 3D” account. As mentioned in the previous blog entry, the cost of time & money is encouraging me...
by Jacob | Aug 17, 2020 | Boxel 3D
The skin shop has been available for over a month, and the results are in: nobody wants to buy skins LOL. With over 10,000 active users, I need to learn what the community really wants. If you didn’t know, game development costs time and money. To...
by Jacob | Jul 28, 2020 | Boxel 3D
What goes down must come back up! With the new gravity cube, that almost makes sense. To solve this problem, I called my younger brother, who happens to be an mechanical engineer at GORE. I’ll reference his skills later in the post. I thought it would be fun to let...