by Jacob | Jul 11, 2020 | Boxel 3D
The skin shop is now live! Purchase your license today and keep it for life!
by Jacob | Jul 10, 2020 | Boxel 3D
The shop is finally connected to the game! I have lots of testing to do before making it public, but I’d like to share how it works before going live. To unlock a skin, simply purchase the skin, and you will receive your license key via email (you can also find it by...
by Jacob | Jul 9, 2020 | Boxel 3D
Today, I originally set out to implement the shop and skin system, but was distracted by a feature I’ve been meaning to add. Prior to today’s update (v0.0.8), cubes would clip into each other, causing this weird effect when both “z” values were the same (which all of...
by Jacob | Jul 7, 2020 | Boxel 3D
One of the most important features has been added today: level sharing! Players can now share or download level files (.json format). I will eventually add an option to share and manage levels online. In Boxel Rebound, levels were uploaded to a server without any...
by Jacob | Jul 6, 2020 | Boxel 3D
Wanted to share this post real quick. Thanks to kapitanleutnant, the time format now reads correctly as ##.###, which makes it easier to read as seconds + milliseconds rather than minutes + seconds. In addition, I added a basic...