Out of desperation to move the project forward, I jokingly placed a “space” background I found on a website, and instantly fell in love with the concept. I decided to whip out Photoshop and paint my own version of the background. It’s not as cool as the original photo I found, but I absolutely love how it turned out. The colors match the new lighting system perfectly, and the game kinda looks cool now.

For the past few months, I’ve been exploring new ways to make Boxel 3D feel bigger, while maintaining the same art direction as the previous two games. I figured I could get away with a basic “gradient” background, but it ultimately made the world feel void of interest. I experimented with all sorts of 3D blocks and moving objects, but it just made the background more distracting.