I was chatting with my brother Isaiah (Kargoh) about the recent news about Spider-Man, and it got me thinking about how much I use to love everything Spider-Man related. We use to play endless amounts of all the blockbuster series on Playstation 2.
We jokingly played with the idea of adding “web slinging” to Boxel 3D, and I really loved the idea. I also use to play a game called “Worms: Armageddon”, and it had a “Ninja Rope” feature that felt just like Spider-Man.
This feature could be game-changing if we can figure out how to add this physics feature. Thankfully, the current physics engine MatterJS already supports “constraints” (aka “ropes”), so I would like to explore this option deeper. If I can get the physics feeling smooth, you can expect to see a wave of new levels coming to the game.