Friction Option
July 1, 2020
Before adding the “friction” option, objects in motion would slide around with zero friction. This default behavior would be problematic for players who like to build interactive levels (ex: buildings that collapse, walls that topple over, doors that slide etc.)
To solve this issue, I added an option that allows the player to increase the movable object’s friction value. The more friction, the less “slippery” behavior.
Changelog
- Added friction slider
- Added history description
- Refactored outdated functions
- Fixed player replacement exploit