Before adding the “friction” option, objects in motion would slide around with zero friction. This default behavior would be problematic for players who like to build interactive levels (ex: buildings that collapse, walls that topple over, doors that slide etc.)
To solve this issue, I added an option that allows the player to increase the movable object’s friction value. The more friction, the less “slippery” behavior.
- Added friction slider
- Added history description
- Refactored outdated functions
- Fixed player replacement exploit