Level One and New Physics
June 24, 2020
As you can see, the new level design is lookin’ fresh. The player movement is so smooth, and the collision detection behaves as you’d expect.
Like most physics engines, everything should be able to interact with another. In Boxel 3D, all blocks have physic properties that effect one another. For example, you can place a non-static spike block on top of a jump pad and watch it fly. You can also create “seesaw” blocks that launch the player (or other objects).
Here is the list of changes from today’s development:
- Fixed toggle for static objects not working
- Added angular velocity to player jump animation (you now spin when you jump)
- Updated tip block behavior (now hides after collision)
- Updated rewind behavior
- Updated level saving logic