Today, I originally set out to implement the shop and skin system, but was distracted by a feature I’ve been meaning to add.

Prior to today’s update (v0.0.8), cubes would clip into each other, causing this weird effect when both “z” values were the same (which all of them are 16). Level builders can now choose between 4, 8, 12, AND 16, which adds and extra layer of detail to level designs.