Shape Collector
I developed a new game called "Shape Collector", and I want to share how and why I created it. As someone who regularly uses web [...]
What is Input Buffer?
Input buffer is simply a sequence of buttons a user can press before an action is performed. Problem #1: A player presses the "jump" [...]
My Favorite Design Patterns
Before I share my favorite design patterns, I want to share my favorite books that have inspired me to write this post: Game Programming Patterns [...]
The History of Boxel 3D
Transcript: Boxel 3D version 2.0 is finally live and includes a bunch of visual features to enhance the current gameplay! I’d like [...]
Boxel 3D Receives Google Award 2023
Earlier this year, Google announced that my game Boxel 3D was included in the Chrome Web Store's Favorites of 2023 for providing players with a [...]