Duplicate and Replace
As I design new levels, I often find limitations to the level editor that slow me down. During today’s editing, I was really craving a [...]
Oh Snap!
With today’s update, you can now click and drag blocks on a “grid” for a more precise level building experience. This is incredibly helpful if [...]
Level One and New Physics
As you can see, the new level design is lookin’ fresh. The player movement is so smooth, and the collision detection behaves as you’d expect. [...]
New E-Commerce Features
Most of today’s updates for Boxel 3D have been website related. Believe it or not, I am also working on the first 10 levels, and [...]
Campaign Mode
The first 10 levels are finally in development! Now that the game physics are feeling more polished, I can start working on building levels with [...]
