Grappling Hook Prototype #2
December 23, 2020
I am very happy with the direction of the new grappling rope feature. I updated the previous rope logic to include “joints” and constraints to achieve a more realistic rope-like behavior.
As you can tell from the video, the single-joint rope feels really nice, and rigid. The only downside is that it feels too stiff in some situations.
I explored the joint/chain solution by adding multiple “ropes” attached to each other. This was also a nice feature because it allows you to swing more naturally.
One thing I do not like about the multi-joint option is the elasticity of multiple constraints. It can sometimes feel like a ball connected to a rubber band, and can be very unpredictable.
I will likely pick the single-joint solution to maintain predictable swings, but contact me if you prefer the multi-joint feature more.