Grappling Hook Prototype #2
I am very happy with the direction of the new grappling rope feature. I updated the previous rope logic to include "joints" and constraints to [...]
Grappling Hook Prototype #1
The first version of the grappling hook (aka "web slinging") is starting to take shape. As you can see, the player is able to grapple [...]
Boxel 3D Spider-Verse
I was chatting with my brother Isaiah (Kargoh) about the recent news about Spider-Man, and it got me thinking about how much I use to [...]
Is Google Killing In-App Purchases?
For the past two years, I have exclusively relied on Google’s “In-App Purchase” library to monetize Boxel Rebound. This service provided a way for me [...]
New Direction Cube
I’ve been working on a cube type that captures the original Boxel platform feeling perfectly. I call it the “direction cube” because it sets the [...]
